Raj Ostawal/Guidr

Product design · End to end

Guidr Mentorship Experience

Removing the obstacles between students and the mentors who could actually help them.

Role
Product Designer
Timeline
Mar to Jul 2024
Scope
Research to visual design

Context

Bridging the gap between people seeking guidance and people offering it

Mentorship matters for personal and professional growth, but finding the right mentor is unreasonably hard. Guidr connects mentees and mentors across fields based on mutual interests, challenges and goals, while keeping the interaction safe and the commitment realistic.

I managed the entire design process for this product, from user research and product strategy through interaction design, visual design and branding. The project split into two sides, mentees and mentors. This case study follows the mentee side.

Role
Product Designer, end to end
Timeline
March to July 2024
Focus
Research, strategy, interaction and visual design, branding
Guidr app screens showing the mentor discovery experience.

Idea synthesis

It started at career development panels

Across every panel I attended, one question kept coming up: what was the biggest challenge you faced early in your career, and how did you get past it? The answer kept repeating. People found someone who had already been there.

That is a solvable problem, and the existing tools were not solving it.

The problem

Many incomplete solutions make it harder for students to find their community

Partial solutions exist, but each one puts a different barrier in front of someone looking for a mentor. Together they add up to a search that most students give up on.

LinkedIn connections

A professional network that connects people to wide-ranging industry contacts.

Pros
  • Wide network
  • Professional profiles
Cons
  • Hard to find specific mentorship
  • Generic advice

University platforms

Official channels provided by institutions to support student needs.

Pros
  • Official and reliable
Cons
  • Limited information
  • Difficult navigation
  • Weak search

Mentorship programs

Structured initiatives designed to provide goal-oriented guidance.

Pros
  • Structured and goal-oriented
Cons
  • Limited availability
  • Little personalisation

Product goal: one place where finding a mentor who matches your interests is easy, personal and trustworthy.

User research

Twelve interviews, then an affinity map

We ran in-depth qualitative interviews with twelve potential users, students and professionals from a range of academic and career backgrounds, over video calls. Afterwards we built an affinity map to find the themes that repeated.

01Personalised guidance. People want mentors matched to their specific academic and career interests, not a general directory.
02Flexible communication. Video calls, messaging and in-person all had takers. Forcing one channel loses people.
03Safety and trust. Users needed confidence the connection was real, to avoid scams.
04Skill development. The useful mentorship offered practical advice and project collaboration, bridging academic and real-world skills.
05Community. People wanted peers with the same goals, not only a mentor above them.
Affinity mapping of interview findings, grouped into recurring themes.
Interview notes clustered into themes, which became the basis for the design questions.

Framing

Turning insights into How Might We questions

The affinity map gave us themes. How Might We questions turned those themes into design problems we could actually solve.

How might we

Create a personalised matching system that aligns mentors and mentees on academic and personal interests, career goals and preferred communication methods?

How might we

Provide guidance for common obstacles like internships, career planning and adapting to new environments, alongside tailored advice for specific challenges?

How might we

Build in tools that support skill development: project collaboration, feedback, and access to workshops and talks by people working in the field?

How might we

Create a community that encourages open dialogue and shared experience, particularly for users with specific interests like sustainability or technology?

Product constraints

Deciding what the app was not going to be

Designing the main flow meant keeping it straightforward for first-time users. Naming what the product refused to do was the fastest way to keep the flow honest.

The app is

  • For connecting users with mentors who share their goals
  • Built to keep interactions secure and trustworthy
  • Flexible about communication, with minimal time commitment

The app is not

  • A general networking or job search tool
  • Dictating specific career or academic choices
  • Requiring extensive planning or preparation

Wireframing

Structure before surface

The initial wireframes outlined the basic structure and user flow. These went through many iterations to settle the layout and improve usability before any visual design started.

Wireframe flow for the Guidr mentee experience.
Early wireframe explorations.
Refined wireframe layouts.

Visual design ideation

Icons made the onboarding readable

The onboarding questions started as text options with one-line captions. Content felt crowded and the two roles were easy to confuse.

Adding icons to distinguish the mentor and mentee roles made the layout immediately more scannable. It is a small change that decided whether the first screen worked.

The fix was not more copy. It was giving the two choices different shapes.

Onboarding question layout with icons distinguishing mentor and mentee roles.
Icons plus content layout for the onboarding questions.

Interaction design

Helping the first message actually get sent

The hardest moment in any mentorship product is the first message. People stall, not because they do not want help, but because they do not know how to open.

The chat screen includes a conversation starter that generates personalised prompts from both profiles and shared interests, so the blank box is never the first thing a user faces.

Chat screen with an AI powered conversation starter offering personalised prompts.
Conversation starters generated from profile and interest overlap.

Final designs

The high fidelity mentee experience

High fidelity Guidr screen.
High fidelity Guidr screen.
High fidelity Guidr screen.
The full Guidr visual system across screens.

Reflection

What this project taught me

Guidr was the first product I took from a question at a career panel all the way to a working high fidelity prototype, on my own. The research was the part that changed the outcome most: without the twelve interviews I would have built a directory, and a directory was exactly what people already had and were not using.

The other lesson was about constraint. Writing down what the app was not going to be kept the flow short enough that a first-time user could finish it. That instinct, decide what to leave out before you design what to put in, is the one I use most often now.

Next project
BuffPortal, making student resources findable